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Creative & Aesthetics
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 No.1044

>planning refraction reflection translucency on a scene or compositions, basically realism. Refraction and translucency esp, because it's not on books, as common I g. Reflection is ok to refresh but I really really need the other two more.
>Animating idle cycles of sequences, spacing and blocking down a SImulation. Simulation so, physics and math expected but, prolly practically, like having a muybridge but in your head or mentally, realistically or such, for any kind of cases applicable to animation itselves
>Techniques to draw upside down. Like Betty Edward but, not some pseudoscientific interest of hers.real technique to draw things rotated without turning paper, while keepin consistency as the original unrotated imagery


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