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/cy/ - Cyberpunk

Cyberdecks and Lunchbox Computers
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 No.372

i think culture has shifted due to all things cyber written and inked in the 70s-90s becoming mainstream. i mean, the matrix is /cyb/ af, and that was heavily funded by a big studio. cyberpunk effectively became mainstream. so much of what gibson predicted came true. some of it we're living due to hardware getting so cheap. i have scores of systems laying around that i can throw stuff on. phones are dirt cheap too. we're living it. Thoughts?

 No.475

I definitely think we're getting there. Perhaps this is just the tip of the iceberg. While I don't think we'll reach the dystopias depicted in cyberpunk works, I find the depictions of Black Mirror's near future to be much more believable. You're right about tech being more accessible nowadays. I can only imagine what goes on in Shenzen in China. Now that's a city where tech's constantly moving around.

 No.490

shenzhen has a lot of manufacturing, and some highly sophisticated automation, mixed with natural overtones due to nearby forests/mountain. taipei reminds me of tokyo many years ago, and honestly i see it surpassing it in maybe a decades time or so, should things be pursued as they are.it certianly has a wild west feel to it, the night marketsare evidence of that. business/technology is booming at a huge rateand not everyone has caught up. it's probably the mostcyb city out there honestly. you can get just about any small part/adapter you could ever want along with parts for phones/tablets/diy devices. i'm guessing it's because the US are such cashcows in regards to builds and there's no manufacturing here that in the west hasn't caught up. no saying that can't change but unless we get nuclear power and more permissive laws, the factories won't be coming here -- sorry for ramble

 No.542

CYBERPUNK IS NOW

 No.543

High tech, low life

 No.544

i wholeheartedly agree. the neon flying advertisements, hovering transport, haute couture clothes are sadly absent, but there are a lot of things present/current, especially if you look in countries that are closer to the manufacturing hubs

 No.546

I wish the cool cyberpunk stuff were here too.We only got shit.

 No.547

It's not that we have shit. It's just not the /cy/ most imagined. The high tech there is has a prohibitive price, is impractical, or isn't for the consumer market. It's hard to see all the crazy space-age tech around us because its integration has been gradual and often comes at a price, which tends to diminish enthusiasm.What would be called high tech doesn't seem so great because everyone has it now.If you want them enough you have access to drones, jetpacks, the internet, more computing power than we know what to do with, robots for basically anything, virtual communities, every fashion imaginable.Heck, I have a 3D printer sitting next to me that cost the same as your average tv.

 No.853

I think it's from seeing that even though we have progressed dramatically, our food still kills us, we are required to slave away for the "privilege" of existing,our medications are treatments (more profitable) not cures,and our bodies wither away with all the experience they've gathered.I think people are just excited to maybe put an end to these sadly traditional things, and with the amazing sounding promises of a cyber punk future it's a light in the darkness for the healthy and dying alike to stumble towards.

 No.854

I believe the 2020s will definitely be /cy/. Probably around 2024.

 No.858

CYBERPUNK IS NOT DEAD
CYBERPUNK IS NOW

 No.859

>CYBERPUNK IS NOW

So why isn't my body augmented? Where is my hologram girlfriend? Where are the rogue robots I should be wary of?

 No.860

>>859
it's all online.

 No.861

>>544
that seems like just some aesthetic fluff. the substance is still there.

>>859
I would argue body modification is starting with the marginalized transgender community. They're not the traditional cyberpunk "low-life" element we would necessarily expect, but rather the beginning of destructuralization of our cultural norms combined with aforementioned body modification.

I think there is the "high tech, low life" element at play in "cybercrime" circles, it just isn't quite so visible to anyone who's not actively looking for it. It won't become a common way-of-being until automation begins to really drill into the job market, assuming capitalism doesn't completely fail, and the current generation plus or minus a few decades are forced to engage in "low life" activity to make ends meet. Just a hypothesis, but it seems plausible given our current global circumstance and direction.

 No.870

Honestly with the incoming neural interfaces (wireless ones have been around since 1994) it won't be too long till the a e s t h e t I c comes around too

 No.875

Cyberpunk is not so mainstream, many people are high-tech, but not low-life tho. But truth is, cyberpunk is here.

 No.888

>>861
accurate af. trannies will pave the way into normalizing transhumanism. they're literally biohacking their bodies, for better or worse, to make themselves look like someone they wouldn't organically. shit, it's no firefly tattoo or rfid chip, but it sounds pretty /cyb/ to me

 No.889

I don't know if these things really invoke the cyberpunk "spirit" into mainstream audiences. I mean, everyone being connected to a worldwide computer network all the time every day makes it seem like we're undergoing a transhumanist revolution, but people just use it to perpetuate their meatspace selves and consume meatspace-oriented entertainment. Everyone has hardware lying around, but it's usually in a shiny sterile shell that keeps them safe from all those nasty electronics. Everyone knows that megacorps are monitoring their interactions, but it doesn't matter as long as they can use facebook. The level of acceptance of megacorps as friends is such that the name of a multinational company whose slogan is "don't be evil" is synonymous with finding information. It's like a jungle that noone sees because they have everything they need in their sleek chrome huts.

 No.890

>>889
I like to think that we are high tech and low life right now, "low life" referring to the mental/spiritual/psychic rather than material poverty of the average person.. Pretty /cyb/ right?

 No.891

>>890
I agree, I was just meaning that cyberpunk culture hasn't become widespread in a time when it has every reason to. Cyberpunk is now, but there's no resistance because the culture doesn't exist (probably because, like you said, the low life element is invisible and people don't know it's not normal. Less like armed police, more like a virus in the air. It's hard to fight something that's omnipresent and immaterial).

 No.892

If cyberpunk culture becomes popular, it will be in the most superficial way possible, in fashion and aesthetics (not even truly aesthetic, more like a cheap commercial copy). I believe this will happen when more corporations become aware of it as a niche market.
The ball has already started rolling with an influx of cyberpunk themed video games from indie developers (mostly good stuff). Now CD Projekt Red is doing it with the resources of an AAA-studio. This will bring cyberpunk to the consciousness of the average 'gamer'. Next you will see Ubisoft/EA/similar do their own "cyberpunk" games if they see it as profitable. At this point "cyberpunk" is hot shit among the average normie gamer, begging for more.
When Hollywood steps in with their mediocre cyber-punk action movies, it will be unrecognizable at this point, cyberpunk in name only. From there it will spread like a disease into every corner of western media, entertainment and popular culture until a new, more profitable aesthetic/genre/whatever comes along and replaces it.
1/2

 No.893

>>892
Such seems to be the faith of all these movements in popular culture. They start as counter-cultural movements with a dissident, rebellious nature. After that they either die or grow and start attracting the kind of people who are in it only to feel like they belong somewhere. These people don't understand the "spirit" of the movement, instead they do everything to mimic others who are respected within that movement, in an attempt to seek validation. They start wearing certain kind of clothes, listen to certain kind of music, have a certain world view, behave in a certain way. Not because of their own reasoning, but because it brings a feeling of safety among the group and makes it less likely to be persecuted. When the amount of these people hits a critical mass, the individuals originally responsible for the movement start abandoning the ship and they are slowly replaced by different kinds of opportunists. Personality cults, celebrities and other forms of idolatry. At this point the movement has become mainstream and from the point of view of corporations, this is a great opportunity for profit. They start milking until the movement dies from its own perverse nature and a new one comes along.
Well, in short: Cyberpunk is dissident by nature and therefore incompatible with the mainstream. If it becomes mainstream, it will be a mainstream-friendly version, without the original essence or spirit.
2/2

 No.894

File: 1538404571722.jpg (105.91 KB, 720x720, serveimage.jpg)

>>892
>The ball has already started rolling
>AAA-Studio making Cyberpunk Games

There have always been Cyberpunk Videogames from major publishers. Especially when looking at the releases from the 80s/90s the ball seems to have slowed down a whole lot. Right now it gets a little momentum again compared to the last 5 or 10 years but it's far from where we've been.

Same with movies. There were so many big Cyberpunk Movies and Anime. BR2049 however was a financial desaster so the big studios won't look at Cyberpunk for a while. Right now we'll get some B-Movies on Netflix if anything (which I'd be fine with as long as they have a good story).

But I completely agree about what you say about people of course. The more people join a movement the more shallow it gets, unfortunately. Just look at the stuff on r/cyberpunk to see what the mainstream is taking away from this, for many it seems all of this boils down to some rainy neon city photograph and the occasional "dude wearing vr glasses with some cables" illustration they watch on their iPhone.

 No.895

>>894
I think Cyberpunk 2077 is unique in that it has the word itself all over it. Usually when someone unaware of cyberpunk culture consumes cyberpunk themed media, they don't know about it and they don't really care. It's a game that will without a doubt reach a massive audience and at least in some degree cause people previously unaware of cyberpunk to get interested. In what degree, I'm not sure but my previous post would be a kind of "worst case scenario".
About BR2049, I think it was a nice movie (though, my favorite part was when it finally ended and I was able to pee, protip: don't drink +1liter of something right before a ~3 hour movie in a theater). I think its lack of success was mainly because of its slow pace which is a big no-no nowadays especially when the trailer makes it look like your basic Hollywood action film.

 No.897

>>895
>cause people previously unaware of cyberpunk to get interested.

I already hate that they named it that way. try searching for "Cyberpunk" on Youtube. It's all about this game now. It's probably gotten even harder to find any other cyberpunk thing now.

 No.905

File: 1551556833809-0.png (364.98 KB, 675x498, dfsdf.png)

>>542
>>543
>>859
I think that cyberpunk is not about augmented bodies. It's high teck technology that is so unevenly distributed, that someone might live in luxury smart home like in latest Bladerunner, and some 100 metres in other house people would hardly make a living. And it is now.
Like Gibson said: "The future is here. It’s just not widely distributed yet."
All technologies are available now, but are not so widely applicated. They may have improve living of 100s millions of people, but we have failed that up to now.
https://cdn.syn-ch.com/src/152/79/66/1527966332-180a9.webm

 No.906

>>905
Nice video!

 No.913

>>891
The name Cyber*punk* implies rebellion against something, and most people aren't rebels and never were.

 No.920

>>913
How can the individual rebel?
These corporations and governments are massive monolithic entities with no individuallity, they move as one.
The only way I see to successfully take them down is not guerilla tactics or small acts of rebeliion.
I want to keep my individuality. I go to work where I am in the presence of enemies. I act the part, I subvert where I can and I go home and I rebel in the small ways I can. I ignore and avoid normified massproduced culture. Do I make any changes? Do my words reach the hearts and minds of others?
I used to work in the city and it was like being a cage animal, at night everything felt so melencholy but full of life. I left it all behind I am one against many but is that rebellion meaningful in anyway?

 No.930

>>913
Cyber is for cybernetics and punk is for lowlife. There's no rebellion there. Isn't cyberpunk more apathetic towards social change and more focused on individual survival within the established system. Cyberpunks don't really fight the system (though I'm sure there are exceptions) but rather ride its wave and exploit it for their own good. Molly Millions is a good example of what I mean.

 No.931

>>930
Have any advice how I can ride out the system for my own good?

 No.932

>>931
Nothing you already don't know. You should think about the rules and norms of society, then bend or exploit them as much as your morality allows. For a hypothetical example, most illegal products and services have a black market. You could make a nice profit by selling drugs or providing a hacking service. Or you could just create a completely legal company and exploit workers.

 No.933

>>932
But I'm socially awkward, NEET, and have no skills. I barely even leave my room or go outside unless I'm taking a shower, preparing food, taking out the trash, or being forced to mow the yard.

 No.934

File: 1565271404212.jpg (180.4 KB, 1280x821, turbolammas.jpg)

>>933
I was there a few years ago. I suspect you already know this but there are no (legal) easy ways to exploit the system for people like us. You often need a lot of money and/or good contacts and determination for that. But hypothetically, one could use Tor to sell illegal stuff online without ever needing to meet clients f2f. But I wouldn't suggest that. Personally I'm a turbo sheep and just submitted to the system rather than exploit it. I got a shitty job and then got into uni.

 No.935

>>934
I just wish I could make some money and not have to worry about taxes or anything else from the comfort of my room. I don't want to deal with the rest of society but only stay away from it all without worrying about ending up homeless one day.

 No.936

>>935
Don't we all.

 No.937

>>936
Can't us above average intelligent imageboard users figure something out?

 No.938

>>937
I'm all ears if you have any suggestions.

 No.939

>>938
We create a crypto that pays us for just spending time on the internet?

 No.940

>>939
Lol I'm no economist but I don't think it's value would increase at all. If it's super easy to get, there would be more coins which in turn makes them less valuable. Not to menton it'd have to compete against BTC and all the rest.



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